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Question by dmkumar · Jul 20, 2014 at 03:25 PM · androidwebplayertextmeshbce0019

WebPlayer to Android Build Issue

I am new to Unity and it's community so I am sorry if this post is redundant. I am trying to make a dice roller on an Android platform. I was following this very well put together tutorial http://games.ucla.edu/resource/unity-1-beginner-tutorial-dice-making-pt-1/ (There is a second part too)

The problem is that it was made for a Web Player. If I try to build it for Android I get two particular errors.

I have two simple scripts with one error associated with each one.

SideTrigger.js - Error: BCE0019: 'currentValue' is not a member of 'UnityEngine.Component'.

 public var faceValue = 0;
 function OnTriggerEnter( other : Collider ) {
     var dieGameObject = GameObject.Find("SixSidedDie");
     
     var dieValueComponent = dieGameObject.GetComponent("DieValue");
     dieValueComponent.currentValue = faceValue; //ERROR HERE
     Debug.Log("Die1: " + faceValue);
 }

DieValue.js - Error: BCE0019: 'text' is not a member of 'UnityEngine.Component'.

 public var currentValue = 0;
 
 function Update () {
     var dieTextGameObject = GameObject.Find("DieText");
     var textMeshComponent = dieTextGameObject.GetComponent("TextMesh");
     textMeshComponent.text = currentValue.ToString(); //ERROR HERE
 }

I'm assume it's purely a syntactical issue, but I can't seem to find a solution.

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Answer by dmkumar · Jul 22, 2014 at 07:24 PM

Solution Here: http://stackoverflow.com/questions/24854187/unity-webplayer-to-android-build-issues

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