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Question by Waliactico · May 28, 2014 at 11:50 AM · animationanimatormecanimblending

Blending between frames in the same animation (fake stop motion)

Is it possible to disable blending between frames in the same animation? I mean, I have a walk loop with 5 frames, and I want it to be played simulating stop motion, without any blending applied between a frame and the next. Think of it as 2D animation and sprites, to get something like that with a 3D model. If I decrease the animation speed in mecanim animator controller, it blends all the frames, and the animation looks fluid, and I want it to be totally "unfluid". Thank you for your time!

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Answer by itsa · May 29, 2014 at 12:24 AM

In the animation window, set curve tangents to constant.alt text So they look like this. So when moving from one position to the next you get instant change, looks like teleporting... Is this what you wanted?


curve.png (8.3 kB)
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avatar image Waliactico · May 29, 2014 at 06:54 AM 0
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That is possible with legacy animation, but does mecanim have editable animation curves?

avatar image itsa · Jun 02, 2014 at 04:06 PM 0
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this is a screenshot from mecanim...

avatar image Waliactico · Jun 03, 2014 at 07:14 AM 0
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mecanim? so where can I find those curves?

avatar image itsa · Jun 03, 2014 at 10:44 AM 0
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alt text

curves.png (74.0 kB)
avatar image Waliactico · Jun 03, 2014 at 12:08 PM 0
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that window is from Animation, not mecanim...

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Answer by Mikedoc · May 28, 2014 at 06:03 PM

Maybe, Time.timeScale can help? Try set Time.timeScale = 0.5F; when you need.

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avatar image Waliactico · May 29, 2014 at 06:49 AM 0
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How would that help? timescale won't have any effect in blending, plus would slow down the entire game

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