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Question by Hunika124 · Jan 28 at 10:02 PM · scripting problemscript.scripting beginnervehicle

Reseting rotation of camera

Hi! I have a script and I dont know how to do that idea.

Now if I exit the vehicle (the vehicle is on the side) the camera rotates to the rotation that the vehicle has.

So the idea is, if I press "e" (exit the vehicle) the camera rotation is resets.

The script:

using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.Vehicles.Car;

public class carManager : MonoBehaviour {

 public Camera carCam;
 public CarUserControl userCtrl;
 

 private bool inVeh;
 private GameObject player;

 void Start()
 {
     userCtrl.enabled = false;
     carCam.enabled = false;
     inVeh = false;
 }

 void Update()
 {
     if (Input.GetKeyDown(KeyCode.E))
     {
         if (inVeh == true)
         {
             vehicleControl(null);
         }
     }
 }

 public void vehicleControl(GameObject playerObj)
 {
     if (inVeh == false)
     {
         player = playerObj;
         carCam.enabled = true;
         userCtrl.enabled = true;
         player.SetActive(false);
         player.transform.parent = this.transform;
         

         StartCoroutine(Time(true));
     }
     else
     {
         player.SetActive(true);
         carCam.enabled = false;
         userCtrl.enabled = false;
         player.transform.parent = null;
         player = null;

         StartCoroutine(Time(false));
     }
 }

 private IEnumerator Time(bool inVehicle)
 {
     yield return new WaitForSeconds(1);
     inVeh = inVehicle;
 }

}

Thanks and sorry for the bad english :D

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