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Question by lamecheesykiwi · Dec 05, 2014 at 02:44 AM · static-variables

Requires a non-static variable

I'm coding some networking stuff, but that's irrelevant to the question. So int mv can't be a public int because it requires a non-static variable, but I need to use mv in void OnPhotonPlayerConnected. So how do I use it in that and keep it a non-static variable for the rest of the code?

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avatar image lamecheesykiwi · Dec 05, 2014 at 03:16 AM 0
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Can someone please help I need this done, so I can reach my deadline. -Sorry if I come off as pushy.

avatar image lamecheesykiwi · Dec 05, 2014 at 10:51 PM 0
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Can someone one help? I've been stuck on this for a day now.

avatar image Sessional · Dec 05, 2014 at 10:53 PM 1
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I'm unclear as to what $$anonymous$$V is?

So int mv can't be a public int but I need to use mv in void OnPhotonPlayerConnected.

avatar image M-G-Production · Dec 05, 2014 at 11:09 PM 0
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Why it needs to be static? Simply put it public? ... Read this: http://answers.unity3d.com/questions/147920/using-non-static-variable-in-static-function.html

avatar image lamecheesykiwi · Dec 07, 2014 at 07:11 PM 0
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mv is how many players have connect to the server while it's been up, I'm using it to give players unique ID's. It doesn't matter anyways someone else solved the problem. Also I was putting it as public.

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Answer by Kiwasi · Dec 06, 2014 at 12:33 AM

Access modifiers (public, internal, protected and private) have no relationship with static. Any of these combinations are valid. (C#)

 public float myFloat;
 internal float myFloat;
 protected float myFloat;
 private float myFloat;
 public static float myFloat;
 internal static float myFloat;
 protected static float myFloat;
 private static float myFloat;

Your question is poorly worded, so I can't tell which one you are after.

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avatar image lamecheesykiwi · Dec 07, 2014 at 07:08 PM 0
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public static float was the only one that seemed to work. Thanks!

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