Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Cow dude · Jul 16, 2013 at 04:25 AM · c#arrayscamera-looktransformsstatic-variables

problem with selecting characters script

so i am making a 3rd person game with multiple characters. i am trying to create a script that will select characters and put them in the scene. i also have a script for cameras in the scene to follow the selected characters. this is that script:

 using UnityEngine;
 using System.Collections;
 
 public class camFollow : MonoBehaviour {    
     public LayerMask mask;
     public float height;
     public float distance;
     public float x;
     public float y;
     public float yMin;
     public float yMax;
     int i = 0;
     
     void Update () {
         x += 3 * Input.GetAxis ("Mouse X");
         y += 3 * -Input.GetAxis ("Mouse Y");
         if(y > yMax){
             y = yMax;
         }
         if(y < yMin){
             y = yMin;
         }
         
         Quaternion rotation = Quaternion.Euler ( y,x, 0);
         Vector3 pos = rotation * new Vector3(0, height, -distance) + cameras.players[i].position;
         
         transform.rotation = rotation;
         transform.position = pos;
         transform.LookAt (cameras.players[i]);
         RaycastHit hit;
         if(Physics.Linecast(cameras.players[i].position, transform.position, out hit, mask)){
             float tempDistance =   Vector3.Distance(cameras.players[i].position, hit.point);
             pos = rotation * new Vector3(0, height, -tempDistance) + cameras.players[i].position;
             transform.position = pos;
         }
     }
 }

cameras is another script that has all the cameras in it and has this line: static public Transform players[]; and i'm having problems defining players because its a transform not a gameobject but it has to be a transform for the first script to work. any ideas?

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image prototype7 · Jul 16, 2013 at 05:23 AM 0
Share

Do you mean like defining players in real time ?

 public static Transform[] players;
 
     // Use this for initialization
     void Start () {
         players = new Transform[3];
         players[0] = GameObject.Find("Player1").transform;  // this is slower if you have a lot of game object
         players[1] = GameObject.FindGameObjectWithTag("Player2").transform; // pretty fast
         players[2] = transform.Find("Player3"); // more fast, assume you have child Player3 on this script
         print(players[2].localPosition);
     }
avatar image Cow dude · Jul 16, 2013 at 05:29 AM 0
Share

i got this error: NullReferenceException: Object reference not set to an instance of an object

avatar image prototype7 · Jul 16, 2013 at 06:44 AM 0
Share

I don't really understand, i don't know your full code, what method do you use in the example above? how do you name it, do you use tag or not? if you use transform.Find("Player3") dont forget to drag your Player3 to a game object where the example script above attached (for instances cameras), so Player3 became a child of cameras.

avatar image Cow dude prototype7 · Jul 16, 2013 at 04:42 PM 0
Share

no i just tried the first players[0] = Gameobject.Find("Player1").transform;

avatar image amphoterik · Jul 16, 2013 at 04:44 PM 0
Share

@prototype7 I downgraded your answer to a comment.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

Best way to keep track of objects on a 3D Grid? 2 Answers

Flip over an object (smooth transition) 3 Answers

How to debug values in jagged arrays? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges