Question by
KokodokoGames · Oct 24, 2015 at 03:49 PM ·
lightingdebuggingwatch
Monodevelop debugging: watch and locals panels remains empty.
I have a simple test script containing some public and private variables and a few breakpoints. I am attaching the debug process to Unity and then I press play in Unity. The breakpoints are working (the script execution stops when encountering a breakpoint) but the "WATCH" and "LOCALS" panels in Monodevelop remain empty. How do these panels work? How do I set a variable to be watched?
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Answer by TadeoAc · Feb 02, 2016 at 04:57 PM
@kokodokoGames That's cause u don't play the game in unity, do it first and after go to Mono, there gonna be the variables.
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