Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Aug 29, 2013 at 09:26 AM by AlucardJay for the following reason:

Question is off-topic or not relevant

avatar image
0
Question by SerafiniGaunt1 · Aug 28, 2013 at 08:10 AM · gamenewpointssystems

How to Create a Shadow Hearts Battle System?

One of my favorite games of all time are the Shadow Hearts series. They're so unique, and I want to know how I can program something like it into my Unity game. There's the Judgment Ring, in which you have to hit highlighted areas on the ring in order to carry out an attack. If you miss, you won't be able to attack. In addition to HP and MP, there are also SP. Sanity Points generally go down 1 with each turn, and when they reach 0, the character goes "Berserk", and you lose control over him/her. Here's a basic video of their uses and what happens here: http://www.youtube.com/watch?v=OczBEkrHi3A They use the Judgment Ring all throughout the battle, and a character goes "Berserk" at 2:55.

Please, please, please help me with this. How do I create the Judgment Ring and Sanity Point systems?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

  • Sort: 
avatar image
0

Answer by Azmodii · Aug 28, 2013 at 08:15 AM

The first part you need to think about is HOW this system works. Try and make logical connections between what you see and the logic that may be working behind it.

A quick example is Sanity points. Obviously this is a variable, and some event causes it to reduce or increase. Whether it be the end of the turn, or perhaps an enemy has an attack that directly affects this? The Sanity points would be represented as a float or an integer, and the events that modify it would be functions/voids.

If your asking how to code this, I suggest starting small and learning either C# or Javascript. Once you understand the logical connections that code requires it should be pretty easy to "Think Tank" a way of making a system like this.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by SerafiniGaunt1 · Aug 29, 2013 at 06:22 AM

Can I use Ruby to script this?

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[Beginner] Where do I begin? 1 Answer

New/Load(Continue) in menu 1 Answer

When I start my game again the destroyed turrets are still not there 1 Answer

Associate time and distance for a score system 3 Answers

My New game 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges