Question by
RalphORama · May 16, 2016 at 05:20 AM ·
bugspritesspriterenderer
No sprite shaders after exiting and re-opening Unity
I've run into a strange issue. When I create a sprite in Unity, it has a Transform, Sprite Renderer, and Shader by default. However, if I save the scene, close Unity, and re-open it, the sprite no longer has a shader, and instead displays a pink "no sprite" texture.
How can I fix this, and stop the renderers from disappearing?
Thanks in advance!
Some examples:
The fresh sprite
Broken sprite after closing and re-opening Unity
zyafxrj.png
(47.5 kB)
5xnyshy.png
(41.1 kB)
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