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Question by Sv3Series · Aug 25, 2013 at 12:49 PM · rotationstartresetplaymode

Rotation resetted on start

I insert an NPC prefab in a scene and i rotate it to 270,0,0 (using the editor). There aren't any scripts attached to this prefab yet and when i press play to test how it looks like the NPC is rotated to 0,0,0. Any idea about why it happens?

Edit The npc's model is animated using mecanim :)

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Answer by TheKusabi · Aug 25, 2013 at 02:42 PM

Then it is most likely the animation. Try removing the start animation, see if it works, if so then the animation is starting at 0,0,0 world rotation.

I often place animated GameObjects inside an empty GameObject. This makes the animation relative to the Empty GO's position / rotation. You can then set the parent GameObject's rotation to 270,0,0 and the animation will start from there, instead of 0,0,0.

Good Luck.

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