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Question by $$anonymous$$ · Jun 22, 2015 at 08:18 AM · effectsspaceshipshield

Space ship shield GFX system

Recently I was looking for this on the internet but couldn't find anything. Problem is following:

alt text

My spaceship has invisible shield texture and when it gets hit on particular side, only part of the shield became visible and then some fade out effects which I can do myself but I dont have any clue how to make such a shield effect so Im hoping you can help me out :)

ghj.png (65.7 kB)
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Answer by zach-r-d · Jun 22, 2015 at 10:45 AM

The easiest way to do this would probably be testing the stencil buffer in the shield's shader.

Then, any time the shield is hit, it's just a matter of rendering a mesh that draws to the stencil buffer in the shape that you want to become visible (for finer precision, it's probably possible to use a textured quad, then have the shader use clip() to discard transparent fragments the way Transparent Cutout shaders do). In either case, here's a quick tutorial for rendering to the stencil buffer. This image from the tutorial effectively shows what the stencil buffer can do:

Stencil buffer example

There are more complicated ways of doing it if the stencil buffer is being used for something else, but hopefully this is sufficient.

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avatar image $$anonymous$$ · Jun 22, 2015 at 03:43 PM 1
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That's awesome idea and its working the way I want thank you :)

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