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Question by datorum · Jul 15, 2011 at 10:23 PM · instantiateexecutemissing-reference

script gets started two times

I have the following code:

     public GameObject bullet ;
 
     ...
     GameObject.Instantiate(bullet, transform.position + spawnDistanceBullet * transform.forward, transform.rotation);

bullet has one script assigned, now when I the code above is executed the script is executed two times. I have no clue why though, I added a shot counter - nope for every count I get 2 script executions. I also used GetInstanceID() two different IDs (number difference 20). I also disassigned the script, I get the following messsage two times:

 The referenced script on this Behaviour is missing!
 UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)

utterly confused

-edit- I also tried to create a new prefab and see if the problems goes away, nope still getting the script two times...

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Answer by datorum · Jul 15, 2011 at 10:57 PM

Finally, found the problem. I had the script that instantiates the shot running two times (one JS and C# version, the JS version was still assigned to the 3D Model prefab, whereas in the new version the C# script is assigned to a empty GameObject that instantiates the 3D Model prefab, thus it was a bit hard to find...).

MODS: please close

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avatar image Chris D · Jul 15, 2011 at 11:14 PM 1
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there's a button under your tags that allows you to close, but you might as well mark this answer as accepted (checkmark by the thumbs) since it's the solution.

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