- Home /
Question by
loizos-95b · Dec 02, 2017 at 08:29 PM ·
clonewaypointspawning problemsmissing-reference
How to reference an array of waypoints to a enemy (clones)?
How do I reference an array of game objects (waypoints - spheres) in a enemy(clone)???
When i run the program the way points game objects are missing from the inspector of each clone. However I want to find a way to reference it in random sequence if possible for each enemy (clone) individually.
I will really appreciate if you guys help with this and thanks for your time.
Comment
Your answer
![](https://koobas.hobune.stream/wayback/20220612143832im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
waypoint ai script not going all the way to waypoint 1 Answer
Camera position on path Proportional to Player'sposition 0 Answers
Point character at next waypoint 0 Answers
Add waypoints in runtime, Angry ant's path 0 Answers
Enemy AI help 1 Answer