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Question by silviuss · Nov 26, 2017 at 06:26 PM · scripting problemprefabcopymultiply

How to set prefab's script value programatically?

Hello! I have a prefab like "Level1.prefab" and I have a component attached to it, in this case, Category.

I want to multiply levels prefab and set "Category Name" and "Category Icon" programatically like from a shell.

How can I do this?

alt text

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avatar image sethuraj · Nov 27, 2017 at 10:04 AM 1
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Hi, I'm assu$$anonymous$$g you need to make clones of your prefab and assign different values. You can use another script to clone the Level prefab and assign the required values. Something like this.

 //The Category script
     public class Category : $$anonymous$$onoBehaviour
     {
         public string CategoryName;
         public Sprite CategoryIcon;
     }

You can use another script with the prefab script dragged and dropped to this. And call NewLevel() function with values whenever required

 public class Levels : $$anonymous$$onoBehaviour
 {
     //Reference to the prefab object with the Category script attached
     public Category prefab;
 
     //Function to clone a new prefab
     public void NewLevel(string name, Sprite icon)
     {
         //Clone new prefab and get the Category script component reference
         Category nCat = Instantiate(prefab).GetComponent<Category>();
         //Set the new name
         nCat.CategoryName = name;
         //Set the new icon
         nCat.CategoryIcon = icon;
 
     }
 }

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Answer by text23d · Nov 30, 2017 at 08:18 PM

Category CategoryScript = gameobject.GetComponent(); CategoryScript .CategoryName="Level 2"; //etc

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