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Question by SolidSlish · Nov 14, 2019 at 06:10 PM · animationbooleanmagnetpower-up

How to Activate my Magnet Power for a short time on Collision?

So basically, the way I have it set right now is that when I collide into the power up object, a sphere collider that;s attached to a magnet script will activate. However, I wanna make this apply to all gameobjects with a tag instead of just one singular gameobject. I'm using two scripts. One is for the power up and one is for the magnet. How do I properly apply the boolean or do whatever it takes to fixx this?

 public class PowerUp : MonoBehaviour {
 
     public GameObject gameobject;
     void OnTriggerStay(Collider other)
     {
         if (other.CompareTag("Player"))
         {
             Pickup(other);
         }
     }
 
     void Pickup(Collider Attractor)
     {
         gameobject.GetComponent<SphereCollider>().enabled = true;
     }
 
 }


 public class AttractorScript : MonoBehaviour {
 public float AttractorSpeed;

 public bool isEnabled = true;

 void Start()
 {
     isEnabled = true;
 }

 private void OnTriggerStay(Collider other)
 {
     if (other.CompareTag("Player"))
         isEnabled = true;
    {
         transform.position = Vector3.MoveTowards(transform.position,other.transform.position,AttractorSpeed);
    }
 }
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