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Question by vbbartlett · Dec 13, 2012 at 03:57 AM · ontriggerenterparentchildevent

Firing OnTriggerEnter in the parent from a child without a script

Is there a way to either register for a child's ontrigger event or set it up so a parent gets the OnTriggerEnter fired?

I have a parent Go that has a script attached which has a script with

 void OnTriggerEnter(Collider other)
 {
     Debug.Log("test");
 }

It has a child gameobject with a box collider with the Is Trigger checked.

The event is not fired.
If I had the script to the child it fires.

This is the basis for a much larger/complex setup that I would like to create but depends on this type of functionality. Do I have to have basic scripts on the children that call the parent to tell it about the event?

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avatar image shane.rachel · Dec 13, 2012 at 05:33 AM 0
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try GameObject.GetComponentsInChildren(something)

you can have on trigger on child and parent can check if trigger is activated

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Answer by vbbartlett · Dec 13, 2012 at 05:29 PM

Looks like I found an answer In the Forums for Compound Colliders

But for someone else that may come across this problem, I needed to add a RigidBody to the parent, (making it Kinematic) But then it seems that all child colliders pass their calls to it.

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avatar image drHogan · Apr 02, 2014 at 05:04 PM 0
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you saved my day ;)

avatar image justkedin · Jun 20, 2014 at 11:15 AM 1
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I have the exact same problem but the solution doesn't seem to work for me :( Is it because I'm working on 2D?

avatar image Harinezumi justkedin · Feb 04, 2016 at 10:39 PM 0
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It doesn't work for me either. I'm using Unity 5.3.0, and neither trigger, nor non-kinematic parent makes the script be called. Any help?

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