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Question by MichaI · Jan 11, 2021 at 02:59 PM · editorsceneeditor-scriptingeditorguipreview

Cannot close Preview Scene

Hi, I'm trying to make custom editor with gameObject preview. I've found OnPreviewGUI and OnInteractivePreviewGUI methods. They work fine, but after creating the Editor object like in the documentation:

 test = EditorGUILayout.ObjectField("Test object", test, typeof(GameObject), true) as GameObject;
         if (test != null)
         {
             if (testEditor == null)
                 testEditor = Editor.CreateEditor(test);
 
             testEditor.OnPreviewGUI(GUILayoutUtility.GetRect(position.width, 200), EditorStyles.whiteLabel);
         }

If I change or update the gameObject, preview doesn't updates. I've found out that if I create new Editor after every change, the preview updates, but it creates new Preview scene without destroying or unloading the previous one. Because of that if I call Debug.Log(EditorSceneManager.previewSceneCount); the count of preview scenes increases after every change and quickly exceedes max count of 100 scenes.

Is there any way to unload preview scenes, or update PreviewGUI without creating the new one?


Screen shot of my custom editor window: alt text

zrzut-ekranu-2021-01-11-155201.png (30.5 kB)
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