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Question by PrincessPeaches · Mar 12, 2015 at 02:54 PM · cameracollisiongetcomponentparent

How to activate parent camera of gameobject

I have a parent camera I'm trying to enable through an empty gameobject with a collider and enabling script (attempt). I want to be able to throw this script on any number of gameobjects and have them enable the parented camera as my player enters the collision zone. I have searched around but I haven't found the solution and I am still learning C# so I can't tell what my problem is below... Please help!

 void OnCollisionEnter(Collision col)
 {
     if(col.gameObject.name == "Player")
     {
     GameObject.Find("Camera").GetComponent(Camera).enabled = true;
     //gameObject.GetComponentInParent<Camera>.enabled = true;
     //Camera cam1 = this.gameObject.GetComponentInParent (Camera);
     }
 }

All of these bring up errors.

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Answer by Cherno · Mar 12, 2015 at 03:13 PM

All of these bring up errors.

Nice. And would you be so kind and include what these errors actually say?

Also, try

 GameObject.Find("Camera").GetComponent<Camera>().enabled = true;



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avatar image Mewada-Neil · Mar 12, 2015 at 04:14 PM 0
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Is: .enabled && SetActive() are same???

avatar image DiebeImDunkeln · Mar 12, 2015 at 04:17 PM 0
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SetActive activates or deactives the complete object, while .enabled can deactivate a part of a gameobject and the gameobject itself is still active.

avatar image PrincessPeaches · Mar 13, 2015 at 02:52 AM 0
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I can't believe () was all I missed haha, thank you. I ended up using:

Camera ParentCamera = GetComponentInParent(); ParentCamera.enabled = true;

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