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Question by bieloruss · Dec 16, 2019 at 11:58 PM · gameobjectinstantiatereference

How to convert an Addressable as Gameobject

Is there a way to do it? I need to have a reference of the object Instantiated with addressables to change it's properties.

This is an example instantiated direct from prefab (that way I can easily have the reference and do some changes) :

 for(int i = 0; i < pool.size; i++)
             {
                 //GameObject obj = Instantiate(pool.prefab);
                 var obj = Addressables.InstantiateAsync(pool.tag);
                 obj.SetActive(false);
                 objectPool.Enqueue(obj);
             }

I need to do the same but with Addressables (Something like this):

 for(int i = 0; i < pool.size; i++)
             {   
                 GameObject obj = Addressables.InstantiateAsync(pool.tag);
                 obj.SetActive(false);
                 objectPool.Enqueue(obj);
             }
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Answer by temoorwali · Feb 10, 2021 at 03:27 PM

@bieloruss

         var obj = Addressables.InstantiateAsync("Addressable");

         if (obj.IsDone) 
         {
             GameObject myObj = obj.Result as GameObject;
              myObj.SetActive(false);
         }

Cast addressable object in GameObject then you can use it normally.

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