Question by 
               racsoknight · Apr 17, 2018 at 11:20 AM · 
                gameobjectgetcomponentbooleanchildrenchild object  
              
 
              ChildsParentObject Function
Hi, i clone a GameObject several times as childs of another GameObject, but i want to detect if they are true from another script takes a new value, im new on c#, i made something like this but i don't know if im doing well...
 Public class ParentScript : MonoBehaviour
 {
 
     ChildScript a;
     
     public Vector3 pt1;
     public Vector3 pt2;
     public Vector3 pt3;
     public Vector3 pt4;
 
 
     void Start()
     {
        a = GetComponentsInChildren<ChildScript>();
     }
 
     private void Update()
     {
         if(a.clicked)
         {
             if(Input.GetMouseButtonDown(0))
             {
                 a.Coordenadas = pt1;
                 Debug.Log("La pasición 1 es " + pt1);
 
             }
 
             if (Input.GetMouseButtonDown(0))
             {
                 a.Coordenadas = pt2;
                 Debug.Log("La pasición 2 es " + pt2);
 
             }
 
             if (Input.GetMouseButtonDown(0))
             {
                 a.Coordenadas = pt3;
                 Debug.Log("La pasición 3 es " + pt3);
 
             }
 
             if (Input.GetMouseButtonDown(0))
             {
                 a.Coordenadas = pt4;
                 Debug.Log("La pasición 4 es " + pt4);
 
             }
 
             a.clicked = true;
         }
 
         else
         {
             a.clicked = false;
         }
 
     }
 
 }
 
              
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