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Question by DarrVell96 · Jan 03, 2014 at 03:35 PM · c#audio cliponeshot

Audio OneShot not playing!

HI I have this code

 using UnityEngine;
 using System.Collections;
 
 public class Gun : MonoBehaviour {
 
     public GameObject BulletPreFab;
     public AudioClip laser;
 
     // Use this for initialization
     void Start () {
     
     }
     
     // Update is called once per frame
     void Update () {
         if (Input.GetKeyUp (KeyCode.Mouse0)) //If mouse 0(left click) is released
         {
 
             Instantiate(BulletPreFab, transform.position, Quaternion.identity);
 
             audio.PlayOneShot(laser);
             //Make an instance of a bullet when mouse 0 is released and keeps the bullet instance position 
             //related to your spaceship. 
         }
     }
 }

For some reason when I press the trigger (mouse 0) the audio clip is not playing?

Any solutions?

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Answer by rocket350 · Jan 05, 2014 at 11:28 AM

You probably need a Audio Source Component attached.
Attach it through the inspector and try running your code again.

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avatar image sath · Jan 05, 2014 at 12:20 PM 0
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Also another way via script is to put this line of code in top of your script

 [RequireComponent(typeof(AudioSource))]


and it is better to $$anonymous$$ouse click with

if (Input.Get$$anonymous$$ouseButtonUp(0))

avatar image DarrVell96 · Jan 05, 2014 at 02:23 PM 0
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That helped @rocket350 Thanks a lot :)

avatar image rocket350 · Jan 05, 2014 at 06:56 PM 0
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Glad to help ;)

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