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Question by Angorder7 · Nov 02, 2018 at 10:05 AM · 3daudiosoundaudio source

3D sound doesn't fade out when moving away from audio source

I have imported an audio file (.wav) into my project and added it to an empty object as an Audio Source. I want to make the audio fade out as the player moves further away in a 3D environment but nothing is working. These are the things I have tried:

  • Enabling and disabling spatial blend

  • Changing Audio spread

  • Reimporting all assets

  • Reimporting same audio but as different file types Here's a screenshot for reference: alt text

None of these methods have worked and the audio stays at the same volume across the entire game.

capture.png (309.0 kB)
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avatar image ecv80 · Nov 02, 2018 at 10:17 AM 0
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Silly question, do you have an audio listener attached to your player?

avatar image Angorder7 ecv80 · Nov 02, 2018 at 10:19 AM 0
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No I did not, but I added one and nothing changed...

avatar image ecv80 Angorder7 · Nov 02, 2018 at 10:26 AM 0
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$$anonymous$$ake sure you remove the listener from your cameras too in case?

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