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Question by GeminiGamerGames · May 11 at 01:50 AM · audiolisteneraudio source

Audio Listener: Get Spectrum Data of only one Audio source without muting others.

I need the Spectrum Data of only the dialogues I have in my game to create a visual Waveform effect when people talk to the player on the radio. However, the AudioListener takes in all sounds (SFX/Music) and has no option to change anything. Is there a way to exclude other audio sources in the Spectrum Data?

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