Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mythraend · Nov 24, 2012 at 10:30 PM · instantiateprefabgetcomponent

Get Component from Instantiated Prefab

I need to instantiate a target and player then get the camera mouse control script and set its target to the player. In the code below, the Get Component script returns null. Is there a way to get a component from an instantiated prefab? Any help is appreciated.

SceneObjectData.CurrentSceneObjects.MainCamera = Instantiate(SceneObjectData.SceneObjectPrefab.MainCamera_Prefab) as GameObject;

SceneObjectData.CurrentSceneObjects.adventurer = Instantiate(SceneObjectData.SceneObjectPrefab.Adventurer_Prefab) as GameObject;

//Target the Adventurer with the point camera script CameraMouseControl CameraMouseControlScript;

CameraMouseControlScript = SceneObjectData.CurrentSceneObjects.MainCamera.GetComponent("CameraMouseControl") as CameraMouseControl; CameraMouseControlScript.target = SceneObjectData.CurrentSceneObjects.adventurer;

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Razion · Nov 25, 2012 at 11:04 AM 0
Share

Is this for JS or C#?

avatar image mythraend · Nov 25, 2012 at 03:51 PM 0
Share

The code is C#.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by doug__ · Nov 25, 2012 at 03:07 PM

I do this when ever I try to get a component, and I'm not sure if it exists, perhaps it's what you're looking for:

 public MyScript GetScript(GameObject i) {
   var c = i.GetComponent<MyScript>();
   if (c == null) {
     i.AddComponent<MyScript>();
     c = i.GetComponent<MyScript>();
   }
   return c;
 }  
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image mythraend · Nov 25, 2012 at 03:51 PM 0
Share

Thanks Doug. The thing is I can see the script attached in the prefab (in the assets folder). I can do something similar in the Start function of the Camera$$anonymous$$ouseControl script attached to the instantiated object. But I have to use GameObject.Find (like below) which I've heard is slow.

void Start () {

if (target == null) { GameObject adventurer = GameObject.Find("adventurer"); target = adventurer; } }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

assign different values to prefabs on instantiation 2 Answers

Get unity to recognize prefab in C# 2 Answers

Scripts of instantiated objects 1 Answer

How to have unique instances of script on multiple instances of prefab? 1 Answer

Instantiate Problem 4 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges