Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by yxyx136 · Apr 19, 2015 at 03:19 PM · coroutineclassother script

Unity call couroutine of child object by parent

Hey Guys, I'm trying to call my IEnumerator of my sub class (which isn't a mono behaviour) using the parent class. Here's some code to explain it better: public class ChunkLoadingQueue {

     public ChunkManager chunkManager;
 
     List<Vector3i> queue = new List<Vector3i> ();
     public GameObject playerGO;
 
     public ChunkLoadingQueue(ChunkManager chunkManager) {
         this.chunkManager = chunkManager;
         chunkManager.voxelTerrain.StartCoroutine("loadChunksForPlayer");
     }
 
 IEnumerator loadChunksForPlayer() {
         while(true) {
             for (int x = 0; x < chunkManager.chunkData.GetLength(0); x++) {
                 for (int y = 0; y < chunkManager.chunkData.GetLength(1); y++) {
                     for (int z = 0; z < chunkManager.chunkData.GetLength(2); z++) {
                         float distance = Vector3.Distance(new Vector3(x * chunkManager.chunkSize, y * chunkManager.chunkSize, z * chunkManager.chunkSize), playerGO.transform.position);
                         if (distance < Player.renderDistance) {
                             if(chunkManager.chunkStates[x, y, z] == (int)ChunkState.None) {
                                 addChunk(x, y, z);
                             }
                         }else if (distance > Player.renderDistance) {
                             if(chunkManager.chunkData[x,y,z] != null){
                                 chunkManager.unloadChunk(x,y,z);
                             }
                         }
                     }
                 }
             }
             loadChunk();
             yield return null;
         }
     }}

I'm currently getting this error: Coroutine 'loadChunksForPlayer' couldn't be started! I've every code i've seen in other threads like creating a function in the mon-behaviour class which calls it etc. but none of them worked. Is it possible to start a coroutine from my "ChunkLoadingQueue" class?

Thanks in advance!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

How to use corutines in a class 1 Answer

C# yield not doing anything 2 Answers

Question about Coroutines in a Class Function 1 Answer

StartCoroutine by another class (Coroutine inside Coroutine - Instance class) 1 Answer

problem with using classes and coroutines 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges