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Question by Eudauminiac · May 31, 2020 at 08:00 PM · transform.positionother script

Transfrom is different if called from another script

Hi guys

Hopefully you can help me, as I am pulling out my hair because of this.

I have a GameObject called Player, and on that is a script called PlayerController. In this script I have the following method:

   public Vector2 GetPlayerPosition(string caller)
     {
         Debug.Log(caller + ":" + GetComponent<Transform>().position.x + "," + GetComponent<Transform>().position.y);
         Vector2 tmp = new Vector2(GetComponent<Transform>().position.x, GetComponent<Transform>().position.y);
         return tmp;
     }

When I call this from the PlayerController-script, it returns the correct value for the x and y - like (-1,2) However, when I call it from another script, which has the following reference:

 [SerializeField] PlayerController player;

Using the following method call:

 player.GetPlayerPosition("enemy");

it always logs (0,0).

So I end up with something like:

 player:-0,4298997,0,8567935
 enemy:0,0

Do you guys have any idea why this is happening. I really am at a loss here...

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