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Question by Gergely_Maros · Nov 23, 2017 at 05:33 PM · inputkeysimulateother scriptkeydown

Simulate Input.GetKeyDown

Hi,

my answer is: Is it possible to trigger a key down event by code (C#)?

I have many objects with the same script on it. I have a play/pause method in this script by hitting space.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class inputController : MonoBehaviour {
         private bool isPlaying = false;
     void Update () {
         if (Input.GetKeyDown (KeyCode.Space)) {
             pause ();
         }
     }
 
     void pause(){
         if (!isPlaying) {
             //Do something
         } else {
             //Do something else
         }
     }
 }
 

Can I simulate a space button click to run the specific code all of my objects with the script?

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Answer by IngeJones · Nov 23, 2017 at 05:38 PM

What I do is update a bool called Paused on my main controller object, and the update() methods of everything check for that and return if it's set (having done anything necessary like pausing a navagent journey. That saves me having to propagate events - I can just access the bool programmatically if I want to.

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avatar image Gergely_Maros · Nov 24, 2017 at 08:59 AM 0
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Dear IngeJones,

thank you for the idea of thinking differently :) It's working fine!

Cheers buddy!

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