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Question by $$anonymous$$ · Sep 08, 2019 at 03:09 PM · transformtagfindchild

How do I get a specific Child Transform, based on Tag?

I got a bird flying around a scene, and I want it to sit on a specific part of the player when it touches it.

So I made a script, attached to the Bird. But it isn't finished yet. It can detect where the Bird should sit, as soon as it touches the player:

 using UnityEngine;
 
 public class Bird : MonoBehaviour
 {
     Transform birdSittingPoint;
 
     void OnTriggerEnter2D(Collider2D other)
     {
 
         if (other.CompareTag("Player"))
         {
             birdSittingPoint = other.gameObject.transform.GetChild(0);
         }
 
     }

But I haven't implemented the act of the bird sitting yet. Before I do, I first want to fix a little problem with the approach on how the Bird Sitting Point is detected.

The key to fetching the Transform is this Line:

 birdSittingPoint = other.gameObject.transform.GetChild(0);

But it only works properly if the Bird Sitting Point is the Very first Child Object of the Player, since the (0) in the bracket is the Child Index. However, I don't want the Bird Sitting Point to always be the first Child Object. Instead, I always want it to be that one Child Object that is tagged BirdSittingPoint. How do I automatically set the Transform Child reference to an Object with a specific tag instead of a fixed Child Index?

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Answer by DevedGames · Sep 08, 2019 at 04:51 PM

Hey @Sosasees

you can just iterate over all childs of the gameobject with something like this:

 foreach(Transform child in other.transform)
 {
    if(child.CompareTag("BirdSittingPoint"))
          //do stuff
 }

LG Max

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