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Question by Breuk · Feb 04, 2014 at 09:16 PM · functioncallnullreferenceother script

calling a function from non attached other script

I have 2 scripts

c# ClothingManager.cs:

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 using System.Xml;
 
 public class ClothingManager {
   
     public List<GameObject> addedClothing = new List<GameObject>();
     

     public string [] clothing = {"Jacket", "Pants", "Dress"};
     
     public NiteController niteController;
     
     public ClothingManager(NiteController nc) {
         niteController = nc;
     }
     
     public void ToggleClothing(string clothingLabel) {
         Debug.Log("Toggling " + clothingLabel);
         Vector3 location;
         niteController.GetJointPosition(NiteWrapper.SkeletonJoint.TORSO_CENTER, out location);
         
         
         GameObject clothing = FindActiveClothing(clothingLabel);
         
         if (clothing == null) {
             clothing = Object.Instantiate(Resources.Load(clothingLabel), location, Quaternion.identity) as GameObject;
             clothing.name = clothingLabel;
             if (niteController.RegisterRig(clothing)) {
                 //Add clothing to list of worn clothing
                 addedClothing.Add(clothing);
             } else {
                 Object.Destroy(clothing);
                 Debug.LogWarning("Clothing rig not valid: " + clothingLabel);
             }
         } else {
             addedClothing.Remove(clothing);
             Object.Destroy(clothing);
         }

     }

and a javascript:

 var clothingManager         : ClothingManager;  
 
 
 function Awake()
 {
     clothingManager = gameObject.GetComponent(ClothingManager); //get the c#script
 }
 
 function Pants()
 {
     Debug.Log("blablablablabalb");
     clothingManager.ToggleClothing("Pants");
 }



When I call the funtion Pants I get a nullreferenceexception object reference not set to an instance of an object error

How can I solve this?

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Answer by Graham-Dunnett · Feb 04, 2014 at 09:19 PM

Read: http://docs.unity3d.com/Documentation/Manual/ScriptCompileOrderFolders.html to learn how JS and c# interact.

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avatar image Breuk · Feb 04, 2014 at 09:35 PM 0
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Thank you, but I Already put the c# file in the Standard Assets folder

avatar image Graham-Dunnett ♦♦ · Feb 04, 2014 at 09:46 PM 0
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Did GetComponent return you a component in your Awake? You use it assu$$anonymous$$g it's been assigned, which might be a mistake.

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