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Question by TreasureMap · Jul 29, 2015 at 08:05 AM · errordllassetpostprocessornot found

How do you fix "The script class couldn't be found" for an AssetPostProcessor DLL ?

I have created an AssetPostProcessor. In source code form, it works fine with no errors.

If I compile it to a DLL, Under Unity I get the following error:

"The script class couldn't be found UnityEngine.AnimationClip:SetCurve(String, Type, String, AnimationCurve)"

Is there a way to fix this error ?

I am using Xamarin Studio and followed the instructions and sample project here: http://www.cliffordroche.ca/manage-default-asset-import-settings-in-unity/

I am using the recommended project settings as indicated on the above site.

I have added the correct Unity DLL's/.Net Assemblies: UnityEditor.dll, UnityEngine.dll.

The source files contain: using UnityEditor; using UnityEditor.Animations; using UnityEngine;

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Answer by TreasureMap · Aug 04, 2015 at 07:32 AM

In my case, this appears to be due to human error.

I was putting my AssetPostProcessor dll into a folder called "Editor", and getting the strange error about the animation clip method not being found.

If I moved the dll to a folder called "Plugins", it worked fine with no errors.

Remember kids, always put your dll's, so's and other dynamically linked objects into the appropriate folder.

Cheers!

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