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Question by keinabel · Apr 12, 2013 at 12:35 PM · gamecoroutineloopinvokerepeatingpausegame

Pause GameLoop with Pause Button

Hi there,

I have a central Manager class, that starts _GameLoop function within its Start() function via InvokeRepeating("_GameLoop", 0, 1);

Now I have another class handling some user input. I have a pause button there. When clicked, I want the gameLoop to pause until the button is being clicked again.

But I have no real clue how. Can you tell me how?

I used InvokeRepeating, so I could count the system time properly, which is needed for calculations later on. But I wonder whether I should have implemented it differently. Maybe with some CoRoutine?

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avatar image keinabel · Apr 12, 2013 at 01:09 PM 0
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i changed the time parameters of invokeRepeating to 0 and 1/30. just fyi

avatar image svenskefan · Apr 12, 2013 at 01:21 PM 1
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A popular option otherwise seems to use timescale to pause things. If you still need access to time elapsed etc, you could use Time.realtimesincestartup for that.

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Answer by Berkays · Apr 12, 2013 at 02:45 PM

You can use CancelInvoke to stop it and you might control it with a bool inside a coroutine

For example

 IEnumerator Routine()
 {
 if(Paused == false)
 {
 CancelInvoke(Method);
 }
 Else
 InvokeRepeating(Method);
 
 }
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avatar image keinabel · Apr 12, 2013 at 02:56 PM 0
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CancelInvoke won't work. Already tried it. The problem is that I have a Button in another class. When clicked CancelInvoke() shall be called. InvokeRepeating is located in the $$anonymous$$anager Class.

avatar image Berkays · Apr 13, 2013 at 10:18 PM 0
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Can we see the gameloop function?

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