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Question by user-4565 (google) · Oct 14, 2010 at 04:02 PM · gunreload

reload gun with bullets

Im trying to make a gun reload when the reload function is called. I want the player to be able to reload whenever they want to, rather than only when the clip is empty.

So far I have

function Reload() {

 if (ammoCount > 0) 
     {
         12 - clipsize = reloadAmmount;
         ammoCount - reloadAmmount;
         clipsize + reloadAmmount;
         BroadcastMessage ("ReloadAnimation");
     }
 }

The magazine has 12 shots in it, and the variable clipsize is how many bullets are in the clip. the ammoCount variable is how many bullets the player has in total, in this case, defaulted at 60. I was using reloadAmmount as a variable set to float and can change, but it doesnt seem to work. Any ideas?

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Answer by Oliver Blitz · Oct 14, 2010 at 04:16 PM

You could try

ammoCount = ammoCount - reloadAmount;
clipsize = clipsize + reloadAmount;

or

ammoCount -= reloadAmount;
clipsize += reloadAmount;

if that works in Java. The two lines you have done don't assign their result, so in essence they do nothing.

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avatar image skovacs1 · Oct 14, 2010 at 04:47 PM 0
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Also, since reload amount is never assigned, you may want to do that. Something like 'var roloadAmount : float = 12 - clipsize;'

avatar image user-4565 (google) · Oct 14, 2010 at 05:42 PM 0
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ahhh there we go, I was about to post a response asking about that :) thnk you very much!

avatar image Oliver Blitz · Oct 15, 2010 at 08:41 AM 0
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Oh, skovacs1 is right of course. I totally missed that the first line was the wrong way around as well. ;)

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Answer by Jeston 1 · Oct 14, 2010 at 07:47 PM

There are different types of reloading, are you reloading an entire clip at once or reloading 1 bullet at once ? The difference is that in 1 situation you set the current bullets to the clip size the other is that your just adding 1 to clip size every 'reload speed' timer hit until it hits max

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