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Question by DarthMaul · Jul 21, 2014 at 05:21 PM · scripting problemenablescript loadingenable and disable script

Script has been enabled during the gameplay, but never called.

I have a script attached to an empty gameobject. Basicly it is disabled, because I want that to be enabled at a certain point in the game. I tried to simply enable it with the GetComponent, and it was succesful (i saw it in the inspector), but the script, and the functions in it are never called. I also tried to instatiate the gameobject , but the same happened. Has anyone any idea why its not working?

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avatar image robertbu · Jul 21, 2014 at 05:21 PM 1
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You need to be specific about what you expect when you activate the game object. Can you post the script?

avatar image DarthMaul · Jul 21, 2014 at 09:22 PM 1
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Here is the script I used for enable the other, attached to the gameobject. And it works, cos when I test the game, I can see in the inspector, that the script is enabled exactly when I want. However, the script is not calling its functions anymore. But if the script is enabled originally(before I play), it works properly. So it goes wrong just if I enable it while Im playing.

using UnityEngine; using System.Collections;

public class Switch : $$anonymous$$onoBehaviour {

 void Start()
 {
     GetComponent<RespawnBunny>().enabled = false;
 }

 void Update()
 {
     if(Network$$anonymous$$anager2.referenceB)
     {
         GetComponent<RespawnBunny>().enabled = true;
     }

 }

}

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