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Question by unity_09fatihhamza · Apr 08, 2021 at 05:32 PM · how-to

Is there any method for ModifiedComponent.Apply()?

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Answer by Bunny83 · Apr 09, 2021 at 11:07 PM

Well, the PrefabUtility should contain everything you need. Specifically look at ApplyObjectOverride, ApplyPrefabInstance and ApplyPropertyOverride. They have different usecases, so make sure you read the description carefully. When you design an editor tool, make sure you test it on a duplicate / backed up project.

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avatar image undevable · Apr 12, 2021 at 06:55 PM 0
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Oh, wow, never knew that there was a thing like that

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Answer by undevable · Apr 08, 2021 at 07:40 PM

I don't think so but why would you need it? You could just do it by right-clicking and applying it...

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avatar image unity_09fatihhamza · Apr 09, 2021 at 06:05 AM 0
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I have more than one changed item and I want to write editor tool for apply all of them to innermost prefab object of nested prefabs.

avatar image undevable unity_09fatihhamza · Apr 09, 2021 at 10:26 PM 0
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Can't you just have a reference to the innermost prefab object?

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