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Question by Guenter123987 · Feb 22, 2017 at 05:46 PM · c#camerascripting problemmouse

Needing help with 3rd person mouse camera

The script is attached, simply change the ending from txt to cs. I know about code tags, but the script is too long. Please tell me what I need to type instead of "vertical rotation in relation to the disc" in the LateUpdate() method and how I could improve the script. I'd be very grateful as I'm working on this project since some weeks and can't find a solution.link text

mouseaimcamera.txt (1.8 kB)
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Answer by AMU4u · Feb 23, 2017 at 12:44 AM

A better solution would be to use the standard third person camera included in the free assets unity provides. Last time I used it was 4.6 and it was pretty flawless then.

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avatar image Guenter123987 · Feb 23, 2017 at 06:00 AM 0
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Ok, I'll do so. Thank you. So many hours for nothing.

avatar image AMU4u Guenter123987 · Feb 24, 2017 at 06:38 PM 1
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So many hours for nothing.

Never think this. Every time you write code, your understanding grows and you get better. 90% of the things I've written have never gone into anything or done anything for me. I wrote a complete animation script it took me 16 hours last week and I now have it forever, regardless of the fact that I am not going to CURRENTLY use it.

Nothing is wasted if you save your code snippets and create a personal library!

avatar image Guenter123987 Guenter123987 · Feb 24, 2017 at 08:30 PM 0
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I'll create a library folder, that's a good idea.

avatar image Guenter123987 · Feb 24, 2017 at 03:27 PM 0
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Do you know the name of the script or the location in the standard assets folder system? Could it be called "FreeLookCam"?

avatar image AMU4u Guenter123987 · Feb 24, 2017 at 06:36 PM 0
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Ins$$anonymous$$d of wading through all of the inheritance and coupling that the standard asset does, I went and found you a free one highly rated on the asset store.

From what I can tell, this one has everything you'd get from Unity's standard asset, without tracking down the 7 component scripts they required for the standard asset. Blows me away why they would do that?

https://www.assetstore.unity3d.com/en/#!/content/28647

avatar image Guenter123987 AMU4u · Feb 24, 2017 at 08:32 PM 0
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I'll test the asset store camera, thank you for looking it up.

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