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SceneManager. Get SceneManager.Scene struct from assets scenes.
Is it possible to get SceneManager.Scene struct from assets scenes?
For example get all of this scenes as SceneManager.Scenes? 
As I undestand u cant use SceneManager.GetSceneByName and SceneManager.GetSceneByPath for this, they relate only to this:
unity-2016-02-17-19-14-50.png
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unity-2016-02-17-19-20-14.png
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