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Question by
DoctorCaptain · Jan 06, 2015 at 12:28 PM ·
networkinghow-to
How do I network Animations?
So I have Movement through the network but was wondering how I can get players clients to realize when the players character is moving and apply the animation. I can't use the velocity from Character controller or rigidbody because the Client is not responsible for velocity. I need a way to ask if velocity is greater than 0, play animation. Any suggestions on how to achieve this?
Comment
even if client is not responsible for velocity, you should still be able to read it. Quick search: http://answers.unity3d.com/questions/385102/how-to-get-the-velocity-of-an-object.html