Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by DougWiiBoy · Jul 11, 2010 at 10:19 PM · ontriggerenterontriggerstaygetbuttondowngetbutton

Won't Enter GetButton Statement

Well I have a simple game with a player walking around and I have a broomstick for the player to mount. Problem is, that I just cant get the code to enter an if() { statement. My code is here:

var player1 : Transform; var player2 : Transform; var seat : Transform;

function OnTriggerEnter(other : Collider) { if (other.tag == "Player1") { Debug.Log("P1 in"); if(Input.GetButton("Mount1")) { Debug.Log("P1 press"); player1.position = seat.position; } } if (other.tag == "Player2") { if(Input.GetButton("Mount2")) { player1.position = seat.position; } } }

It all works fine until i get to the button press. The input Mount1 is set to the key / and has all the proper setting as far as I can see.

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image spinaljack · Jul 11, 2010 at 10:29 PM 0
Share

Have you tried using Get$$anonymous$$ey ins$$anonymous$$d? Just to check if you've not set get button correctly. Does GetButton work in a plain function Update() ?

avatar image Peter G · Jul 11, 2010 at 10:34 PM 1
Share

$$anonymous$$ake sure that it is in fact OnTriggerEnter you want, and not OnTriggerStay.

avatar image DougWiiBoy · Jul 12, 2010 at 12:15 AM 0
Share

Woah oops lol dont copy/paste because i forgot to change the player 2 part to put player 2 in the seat ;)

1 Reply

· Add your reply
  • Sort: 
avatar image
3
Best Answer

Answer by qJake · Jul 11, 2010 at 11:37 PM

I see two problems.

First, you probably want OnTriggerStay, not OnTriggerEnter, since you're catching input values, and secondly, you probably want GetButtonDown, not GetButton, unless you want the code inside the GetButton call to repeat every frame.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DougWiiBoy · Jul 12, 2010 at 12:13 AM 0
Share

Perfect, its working! Thank you!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

OnTrigger functions only work when in motion? 1 Answer

Enemy AI help how to restart collision detection? 3 Answers

More Accurracy on Mouse Click Detection. 0 Answers

Can I access a script OnTrigger WITHOUT using getcomponent? 1 Answer

Trying to make the enemy fire 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges