Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 14 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Kayrax · May 19, 2021 at 02:20 AM · inputtouch controlstouchscreen

How can my blocks be selected by sliding over them rather than needing to be individually clicked?

My game is about selecting blocks. The function I use to input this is OnMouseDown. Once clicked, a series of if statements are used to see if that block can be selected.

However, the only way for the block to be recognized that it is being clicked is if I went over it and clicked it. Since the game is about selecting these blocks quickly, individually tapping every block could get very tedious very quickly.

For example, I want to select the blocks "1", "+", and "3". Currently, I have to tap and raise my finger 3 separate times for all 3 to be selected. What I intend is for me to press down on "1" and while still pressing down on the screen, slide my finger over to "+" and then "3" and finally raise my finger.

I tried to use the OnMouseDrag() function but that kept on selecting and deselecting blocks on every frame.

What can I use to allow my blocks to be selected when slid over AND individually selected?

Here is the Minimum reproducible code:

   void OnMouseDown()
          {
              if (canBeSelected)
              {
                  if (!selected && SelectedBlocks.Count <= 6)
                  {
                      if (firstSelect && gameObject.tag != "Operation" && SelectedBlocks.Count < 1)
                      {AddBlock();}
                  else if (!firstSelect && SelectedBlocks.Count >= 1)
                  {
                      if(SelectedBlocks[SelectedBlocks.Count - 1].tag != gameObject.tag)
                      {
                          if ((int)gameObject.transform.position.x <= (int)SelectedBlocks[SelectedBlocks.Count - 1].transform.position.x + 1 && (int)gameObject.transform.position.x >= (int)SelectedBlocks[SelectedBlocks.Count - 1].transform.position.x - 1)
                          {
                              if ((int)gameObject.transform.position.y <= (int)SelectedBlocks[SelectedBlocks.Count - 1].transform.position.y + 1 && (int)gameObject.transform.position.y >= (int)SelectedBlocks[SelectedBlocks.Count - 1].transform.position.y - 1)
                              {AddBlock();}
                          }
                      }
                  }
              }
              else if (selected)
              {
                  SpawnBlocks.RemoveBlock(myID, false);
                  audioData.PlayOneShot(removeAudio);
              }
          }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

152 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

When pressing a button, it counts as pressing the screen and the button [New Input System] 0 Answers

New Input System returns zero Touch position on first call 5 Answers

How to make Mobile Touch Controls work when pressing the left and right side of the screen 1 Answer

Touches on a touch monitor aren't creating Touch objects nor incrementing Input.touchCount 0 Answers

Can't solve hitbox issues in mobile game 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges