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Question by bluetransformer · Aug 18, 2018 at 05:50 PM · unity multiplayer

Cameras focused on Host (Unity Multiplayer)

I am using Unity multiplayer. My player object has a camera as a child GameObject. But now, I have a problem where my cameras are only focused on the host's camera. Can someone help me?

Player Code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.Networking;
 
 public class Ship : NetworkBehaviour
 {
     float speed = 0;
 
     public GameObject laser;
 
     void Update()
     {
         AudioSource laserSoundHandler = gameObject.GetComponent<AudioSource>();
 
         if (!isLocalPlayer)
         {
             return;
         }
 
         if (Input.anyKey)
         {
             if(Input.GetKey("up"))
             {
                 speed += 0.001F;
             }
 
             if(Input.GetKey("down"))
             {
                 speed -= 0.005F;
             }
 
             if(Input.GetKey("left"))
             {
                 transform.Rotate(0, 0, speed * 10);
             }
 
             if(Input.GetKey("right"))
             {
                 transform.Rotate(0, 0, 0 - speed * 10);
             }
 
             if (Input.GetKeyDown("space"))
             {
                 laserSoundHandler.Play();
                 Instantiate(laser, transform.position, Quaternion.Euler(transform.eulerAngles));
             }
 
             if (speed > 1)
             {
                 speed = 1;
             }
         } else
         {
             speed -= 0.001F;
         }
 
         if (speed < 0)
         {
             speed = 0;
         }
 
         transform.Translate(0, speed, 0);
 
         if(transform.position.x < -325)
         {
             transform.position = new Vector3(-325, transform.position.y, transform.position.z);
         }
 
         if (transform.position.y < -325)
         {
             transform.position = new Vector3(transform.position.x, -325, transform.position.z);
         }
 
         if (transform.position.x > 325)
         {
             transform.position = new Vector3(325, transform.position.y, transform.position.z);
         }
 
         if (transform.position.y > 325)
         {
             transform.position = new Vector3(transform.position.x, 325, transform.position.z);
         }
     }
 }
 

Camera Code:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class Camera : MonoBehaviour
 {
     void Update()
     {
         transform.eulerAngles = new Vector3(0, 0, 0);
     }
 }
 

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