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Question by Slepude · Dec 01, 2020 at 10:04 AM · inputif-statementsupdate functionrepeatcontext

Weird Input System situation

   public void OnShootX(CallbackContext ctx)
     {
         if (ctx.performed)
             IsShooting = true;
         if (ctx.canceled)
             IsShooting = false;
            
     }
 
   private void Update()
     {
         if(IsShooting)
         {
             Shoot();
         } else
         {
             Debug.Log(IsShooting);
         }
     }

Hello! i want to adress a very weird issue i came across today, i'm making a shooter game and i want my player to be able to shoot rapidly by holding down a gamepad button. What's really weird is that when I Debug.log(IsShooting) in the if statement it continues sending it whereas my Shoot() function isnt getting repeated. I have my action set to "Press and Release"

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avatar image sacredgeometry · Dec 01, 2020 at 05:44 PM 0
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Ironically (because most people over share) you aren't sharing enough of your code.

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Answer by Rorrors · Dec 01, 2020 at 10:25 PM

if(IsShooting) this reads as "if its not shooting", then show debug.log

try with !: if(!IsShooting) and then the debug.log will always result false

so you will have to make a beter if statement

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