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Question by CyborgX · Jul 10, 2017 at 10:33 AM · c#variablespongglobal variable

Accessing A Variable from another script C#

Yes I know this question has been asked many times! But I can't figure it out, I am making a Pong game and I am trying to get it so the user inputs a score limit they want. (called limit)

Then in another script from another scene I say: when Player 1 score is >= limit Change the scene to Player 1 wins (I have got rid of this now while I am testing)

But for some reason when limit is seen in the other script the value resets to 0

And I have done a test to see what is the problem and it is the fact that the variable "limit" isn't being accessed by the other script, the other script just makes a new variable called limit. Any help?alt text

The Image above is where the limit variable is input (from an input field)

alt text

This image above is where I am trying to access it from - as you can see with the "Debug.Log(limit)" I am testing to see if if it has the same value that was input and the answer is no

2b5dc01e25f9e7bc19b658e9f5107e1a.png (9.4 kB)
04469526f2fa3be2e1d68157b17f009e.png (28.5 kB)
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Answer by Menyus777 · Jul 11, 2017 at 10:10 PM

To understand your fault here: Static integer is only points to one place into the memory, so if u have 10 GameObjects with a script that has a static value, all the script will look for one place in the memory, while in normal case all the 10 GameObjects had a unique value.

To access the Static Value, from the CountScore script do the following:

 public GameController GameController_Script;
 
 void Start(){
 Debug.Log(GameController.limit);//Because of static
 }






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avatar image CyborgX · Jul 14, 2017 at 09:54 AM 0
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Sorry late response I didn't get notified, I added this to my CountScore script and got the response: NullReferenceException: Object reference not set to an instance of an object

avatar image Menyus777 CyborgX · Jul 16, 2017 at 05:48 PM 0
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Because You need to attach that script, from an existing GameObject

avatar image CyborgX Menyus777 · Jul 16, 2017 at 07:57 PM 0
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Sorry I am new to C# and Unity for that matter, how would I go about doing this? Thanks again

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Answer by CyborgX · Aug 03, 2017 at 11:33 AM

Just realised this question has been answered now as I can use the variable in other scripts so thank you all!

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