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This question was closed Apr 15, 2017 at 11:51 PM by LovelyVibes for the following reason:

I was able to figure it out however I no longer remember how I fixed it.

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Question by LovelyVibes · Apr 14, 2017 at 12:12 AM · c#voxelcontext

the name 'chunk' does not exist in the current context

I am working on a voxel engine from scratch, and upon saving I have come across this error

Assets/Scripts/Terrain System/World/World.cs(123,42): error CS0103: The name `chunk' does not exist in the current context

 public void DestoryChunk (int x, int y, int z)
     {
         Chunk chunk = null;
         if (chunks.TryGetValue (new WorldPos (x, y, z), out chunk)) 
         {
             Serialization.SaveChunk (chunk); // enables saving of destroyed chunks
             Object.Destroy (chunk.gameObject);
             chunks.Remove (new WorldPos (x, y, z));
         }
     }

Any help will be greatly appreciated.

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