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Question by BrayanKrad03 · May 14, 2018 at 10:59 PM · camerarenderingoptimizationmeshesocclusion culling

Camera still rendering everything even when using occlusion culling

I made a map using only individual objects, like wall, doors, floor, etc. The problem is that when i am in play mode it's very laggy, so i thought occlusion culling will help optimizing the project, but no, it keeps rendering all, even if the camera cant see those object, aproximately the mesh count is 380, how can i make the occlusion culling work correctly, btw i´m using unity 5.6.5 f1 personal. Here is what i am talking about: alt text

Camera its supposed to be only rendering the wall on his front, i dont know what to do now to fix this. Every object is marked as static have the mesh collider set properly, so thats it, Thanks in advance.

occlusingcullingproblem.png (356.1 kB)
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Answer by Langekaas · Jun 08, 2018 at 02:32 PM

  1. Unity 5 is not supported

  2. Occlusion Culling only works on oclluder static and occludee static objects, please see https://docs.unity3d.com/Manual/OcclusionCulling.html for more info.

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avatar image BrayanKrad03 · Jul 14, 2018 at 09:16 PM 0
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oh, well thank you.

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