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Question by Louis-N-D · Mar 05, 2015 at 04:11 AM · unity 5meshmeshfilter

Garbled mesh in edit mode in Unity 5

I've written myself a script to allow me to resize objects for level building in my current project. Mostly it allows me to resize the blocks I use to make up the level while maintaining their nice beveled corners/ Well, since upgrading to Unity 5 I'm getting garbage meshes in edit mode. Weird thing is, they look fine on iOS and they even look fine in the editor while playing the game. They even seem to get proper lightmaps applied! I've attached a couple of screenshots of a tree which uses this script. The first screen is what it looks like when not playing and the second screen, also taken in the editor is what it looks like while the game is running.

alt text

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screen-shot-2015-03-04-at-110853-pm.png (53.8 kB)
screen-shot-2015-03-04-at-110453-pm.png (47.6 kB)
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avatar image meat5000 ♦ · Mar 05, 2015 at 04:38 AM 0
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Did you optimise your mesh or have any sort of compression switched on?

avatar image Louis-N-D · Mar 05, 2015 at 11:35 AM 0
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Huh? I do use

 the$$anonymous$$esh.Optimize();
 return the$$anonymous$$esh;

At the end of my resize function...

avatar image Louis-N-D · Mar 05, 2015 at 11:46 AM 0
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Actually... I just tried commenting out that .Optimize() line... Still garbled.

avatar image meat5000 ♦ · Mar 05, 2015 at 11:52 AM 0
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I mean particularly in Import settings.

avatar image Louis-N-D · Mar 06, 2015 at 11:57 PM 0
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I just tried it out. I turned off mesh optimization for all of my resizeable objects. Didn't fix the issue. Thanks, though. [Actually, I just notices that I tried it with mesh compression off, not optimize off. Let me try that now.]

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