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Question by BOB_KSE · Oct 21, 2017 at 08:00 AM · keyboard inputstring comparison

Game controls as string inputs [c#]

In a game, we usually use assign a single button for a particular action. (eg: 'spacebar' to jump, 'w' to move forward, etc).

so what i want is to type the whole word on the keyboard for that action to occur. i.e. ('MOVE ' to move right, 'JUMP' to jump, etc).

Is there a string checking algorithm or library function that checks this at run time.

Thank you for your attention/time :)

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avatar image Hatsuko · Oct 26, 2017 at 06:51 PM 0
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This sounds interesting. Re$$anonymous$$ds me of this game. I think maybe you check user input in Update(). Cache whatever user typed. Once the user hit Enter (or some seconds passed...), use a switch statement to call your desired functions. PS. just some simple thoughts I don't know if it's the best way to do it

avatar image BOB_KSE Hatsuko · Dec 27, 2017 at 11:06 AM 0
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thanks for the reply. sorry, it took so long for me to respond. Since then, I have dropped the project and moved on to other projects. I will look into it once I am done with my current project. Thanks again for sharing this with me.

But do keep posting, if you find something related.

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