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Question by Haoron · Jul 27, 2017 at 01:46 PM · blurtrailrendererghosting

Moving objects leave a trail/ghosting/blur( Need Help)

Hello. I make a game on Unity 5.6.0b1 and there is a problem , where moving objects(3d model and text) leave a trail of color. I didn`t find a solution, but i hope that you will help me. I made a video with this problem.

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Answer by doge-man-zain · Aug 24, 2017 at 09:30 AM

I was literally trying to do the exact same thing and came up with this solution

For this to work your material must have a property that you want to effect over time. In my case it was transparency.

 public class TrailScript : MonoBehaviour {
     public int samples = 3;
 
     Material mat; 
     Mesh msh;
     Queue<Matrix4x4> TRS = new Queue<Matrix4x4>();
     MaterialPropertyBlock mpb;
     // Use this for initialization
     void Start () {
         mat = GetComponent<MeshRenderer> ().sharedMaterial;
         msh = GetComponent<MeshFilter> ().sharedMesh;
         mpb = new MaterialPropertyBlock ();
     }
     
     // Update is called once per frame
     void Update () {
         TRS.Enqueue (Matrix4x4.TRS(transform.position,transform.rotation,transform.localScale));
         if (TRS.Count >= samples) {
             TRS.Dequeue ();
         }
 
         Matrix4x4[] matrix = TRS.ToArray();
         for (int i = 0; i < matrix.Length; i++) {
             mpb.SetFloat ("_Transparency",(float)i/matrix.Length);
             Graphics.DrawMesh (msh,matrix[i],mat,0,null,0,mpb);
         } 
     }
 }
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