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Question by johnnyjacques · Jul 04, 2017 at 03:08 AM · 3dmotiontrailsghostghosting

[ Unanswered For Years ] 3D Ghost Trail / After Image

Hi all, wondering how to create a 3D version of the effect shown in the assets below ( not FS screen effect ). Wondering what would be the best way to accomplish this, without taking a huge performance hit.

https://www.assetstore.unity3d.com/en/#!/content/40357

https://www.assetstore.unity3d.com/en/#!/content/49520

http://de.esotericsoftware.com/forum/Unity-Feature-Tutorials-4839?p=25149&hilit=ghost#p25149

And yes I searched the forums :

https://forum.unity3d.com/threads/how-to-do-afterimage-effectsor-smear-looking.171931/

http://answers.unity3d.com/questions/166313/trailsghost-behind-character.html

http://answers.unity3d.com/questions/782047/ghosting-gameobjects-when-moving-tk2d-camera.html

http://answers.unity3d.com/questions/166313/trailsghost-behind-character.html

http://answers.unity3d.com/questions/1304392/making-an-3d-after-image-of-a-sphere.html

This is the closet thing I could find, but it's not the exact effect and the author mentions the performance hit.

https://www.youtube.com/watch?v=Dbmo2scYMPs

http://www.gamasutra.com/blogs/MarekStromsky/20150327/239861/Particles_spawned_at_mesh_vertices_Recreating_inFamous_Second_Sons_neon_run_effect_in_Unity3D.php

Thoughts?

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avatar image mbhagat · Jan 16, 2019 at 06:10 AM 0
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I also need to use this effect but do not know what can help for it. Any paid asset then also I would like to buy it.

avatar image Klarzahs · Jan 16, 2019 at 10:05 AM 0
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Take a look at the newly anounced Visual Effect Graph. It basically offloads particles onto the GPU ins$$anonymous$$d of the CPU. The performance impact with standard particles probably comes from them being run on cpu.

I dont know much about how to achieve the actual effect though, it is currently not very well documented / supplied with tutorials. You'll have to put in effort ;)

avatar image ilusja · Jan 16, 2019 at 02:31 PM 0
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Hey, your assetstore links didn't take me to any actual asset, only to assetstore.unity3d.com.

I would think of trail renderer managed from script.

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