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Question by hazarartuner · Nov 26, 2016 at 07:50 AM · physics2dghosting

Physics2D object is ghosting

Hi, I try to make a simple air hockey game. There are 2 rackets and a ball within a box. Each object has own rigidbody component. If user moves the racket and hits the ball, new force value is calculated depending on racket's movement speed and this force is applied to the ball at collision point.

The problem is, even in this simple scene, this ball is ghosting I couldn't find any solution for a month, it doesn't make sense whether it is moving fast or slow. Here is my screen record: https://youtu.be/G70dGmn0YKw

Hope someone helps me :)

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avatar image hexagonius · Nov 26, 2016 at 10:20 AM 0
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I watched the video three times. what is the problem again?

avatar image hazarartuner hexagonius · Nov 26, 2016 at 11:02 AM 0
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Ball in the game looks ghosting or a bit blurry when it moves. I compare it with similar game and it looks good while moving but in my game it is not really good.

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