Physics2D object is ghosting
Hi, I try to make a simple air hockey game. There are 2 rackets and a ball within a box. Each object has own rigidbody component. If user moves the racket and hits the ball, new force value is calculated depending on racket's movement speed and this force is applied to the ball at collision point.
The problem is, even in this simple scene, this ball is ghosting I couldn't find any solution for a month, it doesn't make sense whether it is moving fast or slow. Here is my screen record: https://youtu.be/G70dGmn0YKw
Hope someone helps me :)
I watched the video three times. what is the problem again?
Ball in the game looks ghosting or a bit blurry when it moves. I compare it with similar game and it looks good while moving but in my game it is not really good.
Your answer
![](https://koobas.hobune.stream/wayback/20220612101428im_/https://answers.unity.com/themes/thub/images/avi.jpg)
Follow this Question
Related Questions
Rigidbody2D and non-trigger child colliders! 2 Answers
Dealing with weirdly shaped character (2D) 0 Answers
addforce the force keeps on adding. 0 Answers
OnTriggerEnter2D at high velocity 0 Answers
Racasthit2d range not working 1 Answer