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Question by kingdomseed · May 16, 2017 at 05:29 PM · navmeshnavmeshagent

NavMesh Agent changing Model Rotation

See the attached images but basically I have an enemy game object that has it's rotation change completely on start for seemingly no reason at all. This only happens with a NavMeshAgent is attached to the gameObject. I've tried a few different things to get this fixed including:

agent.updateRotation = false;

rotationValues = new Vector3(-90, 270, 0);

gameObject.transform.rotation = Quaternion.Euler(rotationValues);

alt textalt text

2up.png (240.3 kB)
2down.png (227.4 kB)
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Answer by arthurion98 · Jul 21, 2017 at 10:48 AM

I had the same problem. I simply put agent.updateUpAxis = false; and it seems to solve it.

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avatar image Eco-Editor · Jul 27, 2017 at 09:46 AM 0
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Hi @arthurion98 I've placed this line and get an error: "Nav$$anonymous$$eshAgent does not contain a definition for "updateUpAxis" and no method..." Where did you place this line in your code?

avatar image DavidSof · Jun 21, 2021 at 02:06 PM 0
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Work perfect i use this line to avoid collider and model rotation when my agent starts to walk on a wall after offlink to object with navmesh surface that switch his axes system

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Answer by omarefg · Aug 25, 2018 at 03:40 PM

Try activating the Static checkbox. ,Try activating the static checkbox for the model.

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