Navmesh agent passing through obstacles (path goes under navmesh)
Hello guys, I have this terrain ( 2000 x 2000) in which i have a number of navmesh agents moving on the terrain. In some cases some of the navmesh agents get stuck because of invalid paths (10% of the time, at first i thought the paths are passing through obstacles, and they do, but the main reason they pass is that the path is made under the navmesh? [or the gizmo only shows it that way?] ) Can this be caused by the size of the terrain? - I am using Unity 5.4.0f3
Answer by mrsev · Dec 28, 2016 at 10:42 PM
Did you fix it now? If not, could you show the Nav Mesh from above?
Are the agents going after waypoints? Did you check every waypoint is accessible/not blocked? Agents tend to have weird behavior when they're not.
I also have bugs with Nav Mesh, very useful but on simple geometrical settings...
Decreasing Step Height in bake settings made the problem go away
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